Dispatch Episode 2 Walkthrough

Spoiler Warning: This guide contains full spoilers for Episode 2 choices and outcomes.
In Dispatch game Episode 2, you start your real job at SDN. You must manage the heroes and handle office drama. The other task is dealing with Invisigal. The choices here affect three important things: first, your romance with Blonde Blazer, then your friendship with Royd and finally your mentor status with Invisigal. As the second part of our complete Dispatch walkthrough, this guide shows you the best choices for the best outcome.
What we cover here:
The Lobby and Conference Room
The episode starts in the waiting lounge. While watching the commercial, pick any of the options here with no consequences:
- Not a great actor.
- Seems like a jerk.
- He’s phenomenal.
Flambae’s Face: Depending on your choice in Episode 1 (Water vs. Alcohol), Flambae enters with burnt eyebrows or a missing tooth.
In the conference room, you talk about last night with Blonde Blazer. The first dialogue options are not important, choose any option:
- I don’t mind
- Is this an HR violation?
- No peeking
Then the next options here will be remembered:
- I’ll take your lead: Choose this to increase romance (+ Relationship).
- We were drunk: This decreases relationship (- Relationship).
- Didn’t feel like a mistake: Neutral choice.
When Invisigal appears, introduce yourself. All options are fine:
- Powers don’t make you a hero.
- Let’s make the best of it.
- I’m here to help.

After that Invisigal disappears and you have a walk with Blazer, choose any choice here:
- How many heroes work here?
- What heroes do you hire?
- Three D’s?
Meeting the Team: Royd and Chase
You meet Royd in the bathroom. This is a critical moment for your friendship.
- BRO FIST: (Best Choice) Increases relationship with Royd.
- DO NOT BRO FIST: Decreases relationship. He will remember this.

After that, reply with any choice you want regarding his nickname:
- No, I’m just kidding.
- I don’t know.
- Doubt it’s a coincidence.
You meet Chase (Trackstar) in the Records Room. Dialogue choices here have no major consequences:
Dialogue 1:
- Do I know you?
- Can you not do this?
- Why is this happening?
Dialogue 2:
- That’s cruel.
- So, how old are you?
- I’m so sorry.
You will then see the Phoenix Program slideshow. Click the folders to learn about the heroes.

Dispatch Management Guide (Best Heroes)
Now you sit at your desk. You must assign heroes to missions. Success is not 100% guaranteed, but these are the best picks.
| Mission Name | Best Hero Choice | Requirements / Stats | Notes and Outcomes |
| Lost Balloon | Flambae (100% Success) or Invisigal | Mobility (High) | Flambae guarantees success. Invisigal has a chance to fail |
| VAND-Go Opening | Prism | Charisma | Best suited for Prism |
| Cray Cray Bidet | — | Hacking Minigame | No hero needed. Complete the hacking sequence |
| Fight at Crypto Night | Prism or Punch Up (+ Coupe) | Charisma (3+ to 6+) Combat (5+) | Prism has an exclusive “Idol Makeover” option. High Charisma unlocks better dialogue options like “Drinking Contest” |
| Retrieve Stolen Boat | Invisigal | Mobility | Best suited for Invisigal |
| Blaze in the Burbs | Golem (Safe) Flambae (Risky) | Intellect (2+) Vigor (4+) | Sending Flambae results in Guaranteed Failure but unlocks the “Bigger Blaze” mission |
| Bigger Blaze in the Burbs (Only if previous failed) | Golem or Malevola | Charisma (3+) Mobility (6+) | Golem Exclusive: Stop, drop, and roll. Malevola Exclusive: Walk through flames |
| Museum Robbery | Coupe | Mobility (3+) Vigor (3+) | You can choose to Hack the system instead of using a hero |
| In the Zone | Sonar | Intelligence | Best suited for Sonar |
| Apprehend Art Thieves | Invisigal + Malevola or Invisigal + Golem | Intelligence Mobility | Duo mission |
| Vanderstenk Security | Sonar (Highly Recommended) | Charisma (1+) | Send Sonar: + Relationship and 200% XP. Send Anyone Else: – Relationship with Sonar |
| Juvenile Pickpocket | Malevola or Sonar | Charisma (3+) Mobility (3+) | Malevola/Sonar Exclusive: Scare the kid straight |
| Locate Stolen Art | Invisigal or Coupe | Intellect (3+) Movement (3+) | Invisigal Exclusive: Get paintings out quietly Coupe Exclusive: Take down thieves |
| Granny’s Donuts | Invisigal | — | Story mission. Invisigal takes it automatically |
Cray Cray Bidet Hacking Solution:
- Go to the first hammer icon (Build path).
- Go to the bottom, build path to the end.
- Go back to the middle, build path up.
- Go to the top, build path to the end.
- Go to the green space and drag the avatar down.

Granny’s Donuts Mission
Invisigal takes this call automatically. In the shop, she asks for your favorite donut:
- Jelly-filled.
- The long cream ones.
- Plain glazed.
If you have Remote Analytics enabled, pick the Least Popular Donut (lowest percentage) to unlock an achievement.
The Camera Hack: To see inside the shop, you must hack the camera.
- Build the path to reach the Key space.
- Memorize the code: Up, Down, Left, Left.
- Enter the code in the Lock space to finish.
The Fight and Timed Hack: When the fight starts, you can yell both options:
- Duck!
- Go invisible!
Then, you must help her with a timed hacking sequence:
- Move to the right side.
- Go to the top Key. The code is Up, Down.
- Go to the bottom Key. The code is Left, Up.
- Enter the full code in the Lock space (Up, Down, Left, Up).
Then, Granny grabs a gun and aims at Invisigal. You have two options:
- DISARM GRANNY
- TAKE OUT THE THIEF

It does not matter what you pick. Invisigal will disobey your order. She attacks the wrong target, and Granny gets injured anyway. The perp also will get away.
Office Drama: The Breakroom
Back at the SDN office, you have a tense conversation with Invisigal. Your choices here affect your Mentor Status (Relationship).
Dialogue 1:
- I can’t just disappear
- You chose that life (- Relationship / Bad Mentor Point)
- You need better friends
Dialogue 2:
- You ignored my order
- You think that went well?
- I told Chase you disobeyed (- Relationship / Bad Mentor Point)
Dialogue 3:
- I’m the real hero here (- Relationship / Bad Mentor Point)
- The suit isn’t Mecha Man
- You need me

Invisigal punches Robert in the face and there is no way to avoid that.
Debriefing with Blonde Blazer
You report to Blonde Blazer about the shift and she notices your injury. Chase is also in the meeting.
Dialogue 1 (Snitch or Cover):
- The air’s dry (Cover for Invisigal)
- Invisigal punched me (Snitch / Bad Mentor Point)
- I bumped my head (Cover for Invisigal)
Dialogue 2:
- She disobeyed an order
- I could’ve done better
- The perp got away

Ending: The Parking Lot
You leave the building with Blonde Blazer and meet someone new (her date/friend).
Dialogue 1 Options:
- Thanks for setting this up
- I’m glad I’m here too
- Do you want to grab dinner? (Blonde Blazer will remember this)
Dialogue 2 Options (Morality Choice): The guy invites you to join them.
- Sorry, I already ate (+ Relationship with Blonde Blazer / +1 True Hero)
- Yeah, sounds fun (- Relationship with Blonde Blazer / +1 Antihero)
- Gotta get home to my dog (+ Relationship with Blonde Blazer / +1 True Hero)
This is the end of this episode. After that in episode 3, you must make an important work decision that would change the team.


