Walkthrough

Dispatch Episode 6 Walkthrough

Dispatch Episode 6 is one of the shortest chapters in the game. You get a single dispatch shift, and a long run of dialogue. It also has six hacking minigames before the credits roll.

Most of the dialogue is flavour, but eight picks are not. They move Robert’s hidden counters, and those counters decide who he ends the season with and how the game scores him as a mentor.

Every Important Choice in Episode 6

The table below is the short version, and the rest of this guide walks the episode scene by scene.

ScenePick thisWhat it does
Infirmary, with RoydI believe in youRoyd remembers it, relationship goes up
Infirmary, with ChaseDo you think she likes me?+2 Sweet Exit Counter (Invisigal route only)
Party, after the surpriseWhy’d you do all this? or Thanks guys+1 Robert Mentor Counter
Party, Invisigal’s planWe go tonight or Make a plan first+1 Sweet Exit Counter and +1 Robert Mentor Counter
Party, the argumentHe doesn’t mean that or Back off, Chase!+1 Sweet Exit Counter and +1 Robert Mentor Counter
Party, after the punchYou okay, Chase? or Everybody out+1 Hero Counter
Balcony, with ChaseIt’s the right thing to doChase remembers it
The four scored dock hacksSucceed on all of themUp to +6 Robert Mentor Counter

The Sweet Exit Counter is what the game tracks behind the Invisigal storyline. The Robert Mentor Counter is the mentor score that gets read back at you much later. Neither one shows up on screen, which is why most players wander through this episode with no idea they lost points during the party.

What Changes Based on Your Episode 5 Identity Choice

Episode 6 opens right after the bar. Whether you said “I’m Robert” or “I’m Mecha Man” changes several scenes, and one of them costs you a hero for the whole shift.

  • If you kept the secret, only Invisigal, Royd, Chase and Beef turn up for the suit test. Royd shoves the stuck door open himself.
  • If you told them, the entire team is there. They had a bet running on which hero you were, and Prism wins it because she guessed you had no powers at all. Malevola opens a portal for Royd instead of letting him wrestle the door.
  • Flambae’s behaviour at the party flips completely. Kept the secret, he shows up and yells “Whazaaaaaup” at you like the frogs. Told the truth, he opens with a punch to your face, then explains he might keep doing that now and then to work off the hatred.
  • Told the truth already? Then Chase has nothing to reveal at the party. Kept it secret, and he drops it in front of everyone mid-argument. Malevola’s reaction is basically “Wait, Robert’s Mecha Man?” and the moment passes.
  • Flambae is missing from the dispatch shift if you revealed your identity. One fewer body on a shift you join halfway through.

For what that choice does across the rest of the season, see our Episode 5 walkthrough.

Royd’s Lab: The Suit Test

Chase asks what he missed last night. Your options depend on how Episode 5 ended:

  • There was a bar fight
  • You missed 3 am tacos
  • We had a nice night (secret kept) or Flambae tried to kill me (identity revealed)

None of these matter. Pick whichever reads funniest to you.

Then you choose a pose for the suit test: SALUTE, FLEX or SUPERHERO POSE. This one only changes the animation in the cutscene that follows. If you fistbumped Royd back in Onboard, he returns it here. Skip it then, and he leaves you hanging.

The test fails. Robert wakes up in the infirmary.

The Infirmary

Royd is wrecked because he cannot recreate the Astral Pulse. You reply with:

  • I believe in you (Royd remembers it and your relationship improves)
  • We’ll take a break
  • Just a minor setback

Take the first one. Royd is the closest thing Robert has to a friend who asks for nothing, and the other two land flat.

Once he’s gone, Chase corners you about Invisigal. He knows something is happening and says he’ll have to hate her twice as hard to balance out your feelings. What you can say depends on your Episode 4 date:

OptionAvailable whenEffect
I’m warming up to herAlwaysNo change
Do you think she likes me?You went to the movies with Invisigal+2 Sweet Exit Counter
It’s strictly professionalYou had dinner with Blonde BlazerNo change
She’s challengingAlwaysNo change

“Do you think she likes me?” is the single biggest counter swing in the episode, and it’s easy to miss because it sits in a conversation that feels like small talk. On the Invisigal route, take it.

Chase remembers whatever you say. In practice I never saw it come back in a big way, but the game does flag it.

The Episode 6 Dispatch Shift

There’s only one shift this episode, and you join it midway. Some calls are already running when the board loads, so send someone out immediately or you’ll miss one before you’ve finished reading.

Several calls have a marked bonus threshold. Hit the stat listed and you get extra XP on top of the completion reward.

CallSendStat check
On StandbyGolem or InvisigalMobility and Charisma
Cat Sitter WantedGolemGolem solves it with Make a new friend. Otherwise Stand your ground (Vigor) or Run. Just run, then Love bomb it (8 Charisma), Bribe it with treats (Intellect) or Wrestle the tiger (Combat)
HousekeepingPrism, Golem or InvisigalMobility, with 8+ Charisma for bonus XP
CyberbullyRobertHacking minigame
#1 Phenoma-FanPunch Up and Coupe, or PhenomamanCombat and Vigor, some Mobility
Haunting on Cravens AveSonar and MalevolaMalevola has Phone a friend. Sonar needs Investigate the pipes (7 Intellect) or Calm the homeowner (7 Charisma)
Roast of Mayor YaoPrism or SonarCharisma and Intellect
Red AlertPunch Up and Coupe, or Sonar and Malevola, or Flambae and PrismCombat and Vigor, 8+ Charisma for bonus XP
Hero TrainingAny hero sitting idleNone
LARP Gone WrongAny single heroRogue (7 Mobility), barbarian (7 Combat), bard (7 Charisma) or knight (7 Vigor)
Yachtie AfterpartyInvisigal and GolemEverything except Charisma, 8+ Mobility for bonus XP
Delivery BotsPhenomaman, Golem or Sonar in beast modeVigor and Mobility, 6+ Vigor for bonus XP
Melt the IceFlambaeFlambae earns 200% XP on success
Break the IceGolem plus Coupe or MalevolaCombat and Vigor. The whole Z-Team earns XP
Shipment DownInvisigal and Golem, or Punch Up and CoupeVigor and Mobility, 6+ Intellect for bonus XP
Reprogram the BotsPrism and Flambae, or Sonar and Invisigal, or WaterboyIntellect and Mobility. Stay under the Combat limit of 4
Destroy the BotsPunch Up and Coupe, or PhenomamanCombat and Vigor
Sewer SurveyanceSonarSonar has Find common ground as hybrids. Otherwise Engage in diplomatic relations (Intellect) or Win them over with kindness (8 Charisma), with Protect the Mole People (8 Vigor) as a fallback

Two things to know:

Destroy the Bots only appears if you fail Reprogram the Bots. Plenty of guides list them side by side as if you get both. You don’t. Reprogram is the Intellect and Mobility route with a Combat dead zone, and the game hands you the smash-it option as a consolation prize.

Cat Sitter Wanted is where reported stat numbers stop agreeing. Some sources put Bribe it with treats at 5 Intellect, others at 8, and Wrestle the tiger gets listed under both Vigor and Combat. Send Golem and the whole question goes away, since Make a new friend resolves the call on its own.

Cyberbully is a hacking minigame rather than a hero assignment.

Robert’s Apartment and the Party

The shift ends and Robert goes home to talk at Beef about whether he still wants to be Mecha Man:

  • I don’t wanna die in the suit
  • Z-Team’s more important
  • I worked hard to be Mecha Man

Beef does not judge, and nobody else is listening. Free pick.

Then the team breaks in with a surprise house-warming party. First set of lines is pure flavour. What are you doing here?, This is breaking and entering, or I’m in my underwear.

The second set is scored:

OptionEffect
Why’d you do all this?+1 Robert Mentor Counter
You’re sure this’ll work?No change
Thanks guys+1 Robert Mentor Counter, plus relationship with Invisigal and Royd

“Thanks guys” is the one I’d take. Same counter value as the first option, and it also nudges two relationships.

Who You Dance With

More guests arrive and someone pulls you onto the floor. You don’t choose this, the game reads your history:

  • Blonde Blazer, if you kissed her in Episode 4 or agreed to a second date in Episode 5
  • Invisigal, if you went to the movies with her in Episode 4, or pumped the brakes with Blazer in Episode 5

Whoever you dance with here is a reliable signal of who Robert ends the season with. If it isn’t the person you wanted, that’s your cue to look at the romance options before Episode 7.

Invisigal’s Plan

She’s pinned down the Astral Pulse location and wants to move tonight.

OptionSweet ExitMentor
We go tonight+1+1
This is out of our league-1-1
Make a plan first+1+1

“We go tonight” backs Invisigal and costs you with Blazer. “Make a plan first” does the reverse. Mechanically they’re identical on the counters, so pick by relationship. The middle option is the only genuinely bad answer in the set, and it’s phrased so reasonably that a lot of people walk into it.

The Argument

Chase tells Invisigal she isn’t a hero, and it escalates fast.

OptionSweet ExitMentor
He doesn’t mean that+1+1
Everybody calm down-1-1
Back off, Chase!+1+1

Same shape as before. Neutrality is punished twice. The game seems to want Robert to have a spine here, whichever side he lands on.

If Chase reveals your identity at this point, that’s the Episode 5 secret coming due. Invisigal then decks him and leaves.

After the Punch

OptionEffect
So, shots?+1 Antihero Counter
You okay, Chase?+1 Hero Counter
Everybody out+1 Hero Counter

This is a straight morality pick, so choose based on the ending you’re chasing. Our all endings guide covers where the Hero and Antihero counters land.

The party breaks up. If you romanced Blazer, she kisses you on the cheek on her way out. Flambae arrives right after, in one of the two moods described earlier.

The Balcony Talk

You find Chase outside. The first set of lines does nothing, Well, that’s creepy, You punishing yourself?, or That’s a red zone.

Then he asks why you help people:

  • Just how I’m wired
  • Makes me feel good
  • It’s the right thing to do

The third answer improves your relationship with Chase, and he remembers it. Given where the episode goes about four minutes later, it’s worth taking.

The Five Dock Hacking Sequences

Your PC pings. Invisigal went after the Astral Pulse alone, and the only way to help her is through five hacking boards at the dock.

The first one is unscored. The other four move your mentor counter in both directions:

SequenceSuccessFailure
1- Astral Pulse locationNo changeNo change
2- Locked door+1 Robert Mentor Counter-1 Robert Mentor Counter
3- Speaker tower+2 Robert Mentor Counter-2 Robert Mentor Counter
4- Crane+2 Robert Mentor Counter-2 Robert Mentor Counter
5- Safe+1 Robert Mentor CounterNo change

That’s a twelve-point swing between a clean run and a total collapse, which makes this stretch the heaviest single block of mentor scoring in the episode. You get three lives per board, and the last two get genuinely nasty with multiple Antiviruses on patrol.

There’s an accessibility option for unlimited hacking attempts, and turning it on is the sensible call for a first run. The H4ck3d by R0b3rt achievement wants you to succeed on every hacking level in the game with limited lives, so unlimited attempts locks you out of it. Episode 6 contributes two entries to that list: Cyberbully during the shift, and the dock sequences here. The achievement was widely believed to be bugged after launch, since nobody could unlock it, and a later patch fixed it.

How Episode 6 Ends

However well you hack, the ending is fixed. Invisigal loses the fight with Shroud, and Chase burns his powers one last time to pull her out. He drops. There’s no dialogue option, no stat check and no earlier choice that changes it.

Whether Chase survives is a longer conversation, and Episode 7 is where you find out.

Best Picks for Each Path

Maximum mentor score: Thanks guys → We go tonight or Make a plan first → He doesn’t mean that or Back off, Chase! → It’s the right thing to do, then clear all four scored hacks.

Invisigal route: Do you think she likes me? in the infirmary, then We go tonight and Back off, Chase! at the party.

Blonde Blazer route: Make a plan first, and avoid siding openly with Invisigal during the argument.

Hero run: You okay, Chase? or Everybody out after the punch.

Antihero run: So, shots?

Episode 7 picks up straight from that final shot, and it’s where the season’s real fork sits. Head back to our full Dispatch walkthrough for the rest of the episodes.

Dispatch Cover photo

Dispatch

Action-Adventure Casual Strategy Indie
Release Date
October 22, 2025
ESRB
rated M for Mature 17+ (Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs and Alcohol)
Developer(s)
AdHoc Studio
Publisher(s)
AdHoc Studio

Ethan Parker

Ethan’s memorable gaming path started in 2006 when he received his very first PC. That year, he had his first real experiences with video games, spending hours on titles like IGI and FIFA 2005. However, some of his best days were spent outside the house. He has fond memories of rushing to a friend's house after school to play video games. These moments of fun and friendly competition shaped his love for gaming. As a writer, Ethan believes in a "straight to the point" approach. He knows players want answers fast. He writes simple and direct guides so that his audience can solve their problems quickly and get back to playing immediately.

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