Queen’s Domain Ancient World: Shock Rifle, Seal Breakers and Power Towers

To get through the Queen’s Domain Ancient World, you need the Blue Seal Breaker and the Shock Rifle. Both are found in an underground laboratory on a remote island, and you reach that island through the teleporter houses. Use the Blue Seal Breaker to enter the three power towers, then solve their electrical puzzles with the Shock Rifle. When all three towers are disabled, the bridge to Siraatsu Castle opens.
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How to Get to the Ancient World in Queen’s Domain
The Ancient World comes right after Deimpo Mausoleum. To leave the Mausoleum, you have to find the green markers with the Mask of Second Sight.
- Get Puwema’s Lens from Peha inside Deimpo Mausoleum.
- Find the Mask of Second Sight near the end of the dungeon and take it. Use Puwema’s Lens to reveal the hidden sigils.
- Backtrack through the Mausoleum to find all six glowing green Puwema sigils. Follow the green particles to locate them.
- Dispel all six sigils to open the sealed boss passage.
- Defeat Poenir and Duenir, then speak with King Gius Abraon and collect Unok’s Remains.
- Continue through the passage beyond the King’s location to reach the Ancient World.

How the Teleporter Houses Work in the Ancient World
The Ancient World is a group of islands, and the teleporter houses connect them. Each house is a dome-shaped building with a triangle on top. Walk in through one of the two doors and follow the circular hallway all the way around. You come out in a different room on another island.
The first house is near Ossi, through the red-lit tunnel next to his place. These houses are not the same as the regional teleporter that moves you between regions. The two passageways lead to different destinations, so try both routes and remember where each one takes you. Some paths lead back to areas you’ve already visited.
Where to Find Ossi and the Orange Seal Breaker
Ossi is the mechanical engineer in a house near the Ancient World fast-travel point. He gives you the Orange Ocre Seal Breaker, which opens the orange, diamond-shaped seals marked with a C-shaped symbol on walls throughout the game.

These seals contain Data Modules. Bring all 10 back to Ossi to unlock weapon upgrades. You don’t need to complete his quest to open the bridge to Siraatsu Castle.
Where to Find the Shock Rifle and the Blue Seal Breaker
Both items are at the end of the dungeon under a house guarded by overgrown eyes and deer. The Shock Rifle fires electrical shots that activate machinery and power the tower puzzles.
- 1- Use the teleporter houses until you arrive in the room with 3 metal boxes and 1 skeleton on the floor.
- 2- Go through the cave full of enemies on your left.
- 3- Leave the cave by its upper exit, then turn left.
- 4- Do the platforming section to reach the house.
- 5- Clear the dungeon under the house. The Blue Seal Breaker and the Shock Rifle are at the end.

Seal Breaker Colors: What Each One Opens
You only need the Blue Seal Breaker to open the power towers and progress toward Siraatsu Castle. The Orange and Green Seal Breakers unlock optional areas and rewards.
| Seal Breaker | Where to get it | What it opens |
|---|---|---|
| Orange | From Ossi in the Ancient World | Orange seals containing Data Modules |
| Blue | Underground laboratory in the Ancient World | The three power towers |
| Green | Rooftop of Deimpo Mausoleum | Optional green-sealed doors |
How to Solve the Power Tower Puzzles in the Ancient World
Three pyramid-shaped power towers with blue lights keep the bridge to Siraatsu Castle sealed. Two of them are easy to spot from far away. The third stands alone on its own island.
Each tower has a node puzzle that you solve with the Shock Rifle. When you shoot a node, the nodes around it get power too. A node that gets power twice overloads and shuts off. The goal is to power every node. An overload does not reset the whole puzzle, so you can keep working after a mistake.

The puzzle has no reset button, and the rifle needs time to recharge between shots. If your energy runs out in the middle of a puzzle, wait for the rifle to refill before you try again.
To reach the third tower, use the teleporter houses until you arrive in the room with the 3 metal boxes. That is the same island as the Shock Rifle house.
How to Reach Siraatsu Castle
The bridge shows 3 blue lights while it is sealed. Finish all three power tower puzzles and the bridge opens. The fifth Wind Gem is also in the Ancient World, so pick it up before you head to the castle.
FAQ
Should You Go to the Record of Sin Yet?
No. The Record of Sin is a hard optional area, and the Ancient World is meant to come first. You can reach it early from the Ancient World, for example by dropping into the ravine near the third tower, but the enemies there are much tougher. You can always go back to earlier areas if a fight is too hard.
Are Ancient Coins Part of the Ancient World?
No. Ancient Coins are the money in Queen’s Domain. Crates and barrels hide them, and some skeletons carry them. Spend them at shops.



