Cyberpunk 2077 Legs Cyberware: Implants You Need

I love how we can improve V in Cyberpunk 2077. The whole cyberware system is designed with extensive precision. Among all of the cyberware in the game, leg-related ones are my favorite. Leg cyberware enables you to jump to high places and kick enemies like they are Football balls.
Here is everything you should know about the Cyberpunk 2077 Legs Cyberware. If you want to have strong legs, skip the gym and equip leg-related cyberware.
Table of Contents
All Cyberpunk 2077 Legs Cyberware
At the very beginning of this section, let me give you a tip. Equip Reinforced Tendons as soon as possible. It lets you perform a double jump. You can reach higher place easily and more importantly, it is a good way to dodge bullets. A moving target is hard to shoot.

Now it is time to review all the Leg Cyberware implants:
Reinforced Tendons
Reinforced Tendons enable you to perform double jump by pressing Space in mid-air. Let’s look at it stats in different tiers:
- Tier 2: 8 Body and Armor 20
- Tier 3: 8 Body and Armor 28
- Tier 4: 8 Body and Armor 36
- Tier 5: 8 Body and Armor 44

Reinforced Tendons implant increases Armor by 20 at base, rising by 8 Armor per additional Tier. It can be purchased from any Ripperdoc starting at character level 10.
Leeroy Ligament System
Leeroy Ligament system improves movement speed to 12-20%. This leg implant also increases the rate of armor strength to 10-26.
- Tier 2: 8 Body and 10 Armor
- Tier 4: 8 Body and 11 Armor

Leeroy Ligament system can be purchased from Ripperdocs in Dogtown or looted from Airdrops. Along with Jenkins’ Tendons, its name is a reference to Leeroy Jenkins, and Patch 2.1 increased its Armor value.
Lynx Paws
Stealth lovers, this leg implant is for you. Lynx Paws (Tier 5) provides you with 50% quieter movement and 12% crouched movement speed. Alongside a silenced pistol, Lynx Paws turns you into the Hitman!
- Tier 2: 5 Body and 16 Armor
- Tier 3: 5 Body and 22 Armor
- Tier 4: 5 Body and 28 Armor
- Tier 5: 5 Body and 34 Armor

Like Reinforced Tendons and Jenkins’ Tendons, they’re available from any Ripperdoc starting at level 10.
Fortified Ankles
As the step-brother to Reinforced Tendons, Fortified Ankles enables you to do a charge jump to a greater distance. To do so, hold the designated key and then release it to performs a charge jump.
- Tier 2: 6 Body and 35 Armor
- Tier 3: 6 Body and 53 Armor
- Tier 4: 6 Body and 71 Armor
- Tier 5: 6 Body and 89 Armor

They increase Armor by 35 at base, with that bonus growing by 18 Armor per Tier and by 7 Armor per Plus modifier, up to a maximum of 89 Armor at the highest upgrade level.
Jenkin’s Tendons
Jenkins’ Tendons increase the sprint speed.
- Tier 2: 6 Body and 22 Armor
- Tier 3: 6 Body and 30 Armor
- Tier 4: 6 Body and 38 Armor
- Tier 5: 6 Body and 46 Armor

Jenkins’ Tendons are a Legs Cyberware implant that boosts movement speed while sprinting, starting at a 30% bonus and tapering down to 10% after 5 seconds of continuous sprinting. It also increases Armor by 22 and can be bought from any Ripperdoc starting at level 10. Alongside the Leeroy Ligament System, its name is a reference to Leeroy Jenkins.

