Cyberpunk 2077 Hands Cyberware Guide: Tiers & Stats

In Cyberpunk 2077, Hands Cyberware represents a dedicated category of neural and dermal implants that bridge the gap between V’s central nervous system and their arsenal.
Your choice of Hands cyberware fundamentally dictates how your firearms behave in combat.
Installed via a single dedicated slot at any local Ripperdoc, these upgrades scale through distinct rarity tiers. They act as the mechanical link required to unlock the full potential of specific weapon archetypes. For instance, equipping a Smart Link enables auto-targeting micro-projectiles for Smart weapons.
Cyberpunk 2077 Hands Cyberware: All Implants
Choosing an implant for the Hands Cyberware is just about one thing: Matching your cyberware to your weapon of choice. It is the most important point I can give you at this stage.
Ballistic Coprocessor
With the right power weapon, Ballistic Coprocessor improves the chance of ricochet. In tier 5 level, the ricochet damage will be +30%, your true advantage to enemies.
- Tier 1: 2 Body and +1.4 reload speed
- Tier 2: 2 Body, +8% Ricochet damage, +11 carrying capacity and +1.5 relaod speed
- Tier 3: 2 Body, +16% ricochet damage, +11 carrying capacity and +1.5 reload speed
- Tier 4: 2 Body, +23% ricochet damage, +12 carrying capacity and +1.7 reload speed
- Tier 5: 2 Body, +30% ricochet damage, +13 carrying capacity and +1.8 reload speed

Tattoo: Tyger Claws Dermal Imprint
Tattoo: Tyger Claws Dermal Imprint is a Hands Cyberware which is given to by completing The Gig side job. you can acquire it from Cassius Ryder (Ripperdoc) when Wakako asks you to do that. It is only a cosmetic item and do not have any meaningful impact on V stats.

Shock Absorber
For those who need precision while shooting, Shock Absorber is the best option. This Hands Cyberware reduce the recoil of weapon by 20% (on tier 5).
- Tier 1: 12 Body, -8% recoil and +1.6% Melee Damage Resistance(Cool)
- Tier 2: 12 Body, -11% recoil and +2.2 Health, +1.8% Melee Damage Resistance (Cool)
- Tier 3: 12 Body, -14% recoil and +2.2 Health, +1.8% Melee Damage Resistance (Cool)
- Tier 4: 12 Body, -17% recoil and +2.4 Health, +1.9% Melee Damage Resistance (Cool)
- Tier 5: 12 Body, -20% recoil and +2.6 Health, +2.1% Melee Damage Resistance (Cool)

Handle Wrap
Throw a grenade, you will get high crit chance. After you equip or throw a throwable weapon, your Critical Chance with throwable weapons increases by 23% for 5 seconds.
- Tier 3: 8% Crit chance for 6 sec, +4.4 Bonus Stealth Damage +2.2% Melee Damage
- Tier 4: 15% Crit chance for 6 sec, +4.8 Bonus Stealth Damage +2.4% Melee Damage
- Tier 5: Tier 3: 23% Crit chance for 5 sec, +5.2 Bonus Stealth Damage +5.2 Bonus Stealth Damage +2.6% Melee Damage

Smart Links
Smart Links Hand Cyberware enables Smart Targeting for Smart weapons by linking your optical implant directly to the weapon’s system, providing real-time combat data.
It also increases target lock duration by 20% and boosts Smart weapon Critical Damage by 10%.
- Tier 1: Body 4 and +1.6% Quickhack Damage
- Tier 2: Body 4 and +1.6% Quickhack Damage
- Tier 3: +10% target lock duration +5% Crit Damage, +0.1% Smart weapon damage, +1.8% Quickhack Damage +0.11 RAM Regen from neutralizing an enemy
- Tier 4: +15% target lock duration +7% Crit Damage, +0.1% Smart weapon damage, +1.9% Quickhack Damage +0.12 RAM Regen from neutralizing an enemy
- Tier 5: +20% target lock duration +10% Crit Damage, +0.1% Smart weapon damage, +2.1% Quickhack Damage +0.13 RAM Regen from neutralizing an enemy

Microgenerator
Microgenerator is like Electro in Spider-Man. With help of this Hand Cyberware, reloading an empty weapon charges the next shot with an electroshock. It deals up to 250 Electrical damage to enemies near the point of impact. Effect range is 75 to 250 Electrical damage across tiers plus scaling Explosion Damage and Reload Speed bonuses
- Tier 2: 75 Electrical damage, +2.2% Explosion Damage and +1.5% Reload Speed
- Tier 3: 140 Electrical damage, +2.2% Explosion Damage and +1.5% Reload Speed
- Tier 4: 185 Electrical damage, +2.4% Explosion Damage and +1.7% Reload Speed
- Tier 5: 250 Electrical damage, +2.5% Explosion Damage and +1.8% Reload Speed

One slot, one decision. Match the implant to the weapon class you will spend the most time holding and check your remaining Cyberware Capacity before you buy. A Tier 5 Immovable Force can quietly eat the budget you were saving for a better cyberdeck.

