Hero Siege Season 10 Best Builds for Leveling and Endgame

A comprehensive Hero Siege Season 10 best builds list is the only thing on HS players’ minds ever since the patch update. I pulled together what multiple top Hero Siege pro players are saying so you’re not walking into league start blind. So, without further ado, here are the best builds for different levels and major changes in the game that you should know.
What You’ll Read:
Hero Siege Season 10 Best Builds
These are the builds many pro players agree on as the best ones.
| Build | Class | Best For | Why It’s Strong |
|---|---|---|---|
| Anchor Swing | Pirate | Leveling & Endgame | Full-screen coverage, brutal boss damage, near-universal best pick |
| Bone Shred / Bone Barrage | Necromancer | Leveling | Melts everything from level 5 onward, got a base damage buff this patch |
| Lightning Fury | Paladin | Leveling & Endgame | Consistent clear speed, tanky enough for hardcore runs |
| Caustic Spear | Amazon | Endgame | The poison scaling rework could turn this into a genuine gigabuff |
| Flicker Strike | Bard | Endgame | Still the fastest clear in the game, even after the nerf |
| Totems (Fire/Lightning) | Shaman | Leveling | Elemental flexibility means you dodge mechanics instead of facetanking |
Best Builds for Leveling 1–40
Before you hit augments at level 40, skill feel comes down to base scaling and unlock levels rather than build-defining nodes. Bone Shred and Anchor Swing are the safest bets; both get buffed base damage and clear campaigns easily.

Warning: Watch out for Age of Proliferation. It’s one of the fastest early levelers in the game, but its scaling is dead going into Inferno. Many fans are calling it a trap pick unless you plan to swap builds entirely once you reach level 40.
| Build | Class | Note |
|---|---|---|
| Bone Shred | Necromancer | Extra projectiles at level 5, blasts through the whole 1–40 stretch |
| Anchor Swing | Pirate | Buffed base damage, unlocks at level 24 |
Best Builds for Leveling 40–100
This is where augments unlock and separate the real contenders. Bone Barrage opens up hard here, full-screen coverage plus shotgunning on bosses that make it one of the best builds around. Anchor Swing keeps climbing too, especially with the top-left augment for extra hits.
Totems become the standout pick for this stretch: they’re elemental, so any damage source you’re stacking (cold, fire, lightning, poison, arcane) plugs right in, and you can just plant them and dodge instead of playing actively.
| Build | Class | Note |
|---|---|---|
| Bone Barrage | Necromancer | Full-screen coverage, shotguns bosses |
| Totems | Shaman | Elemental flexibility, low-effort playstyle |
| Anchor Swing | Pirate | Top-left augment adds extra hits and damage |
| Gunner Drones | Marksman | Ass-blasts through 100 once augmented |
Best Endgame Builds
Once you’re geared up, a few picks separate themselves clearly. Frost Sunder on Jotun came through the patch notes completely untouched, so it stays strong by default. Caustic Spear Amazon gets a real damage upgrade from the poison rework and might not even need a crit-focused setup anymore.
Lightning Fury Paladin locks into its power level once you hit a certain gear threshold, but it’s tanky enough to be a solid hardcore pick too.

Anchor Swing needs a caveat here: it clears maps beautifully, but you’ll want to swap in some pierce gear for boss fights specifically. Explosive Kunai Samurai comes online hard once you grab the Fenrir dagger; after that, it’s smooth sailing with good movement speed baked into the Samurai tree.
| Build | Class | Note |
|---|---|---|
| Frost Sunder | Jotun | Zero nerfs this patch, stays strong by default |
| Caustic Spear | Amazon | Poison rework may free you from needing crit gear |
| Lightning Fury | Paladin | Tanky, good hardcore option |
| Anchor Swing | Pirate | Swap gear for boss fights specifically |
| Explosive Kunai | Samurai | Needs the Fenrir dagger to click |
| Odin’s Fury | Viking | Big arcane AoE, struggles late vs. Inferno bosses |
Builds to Avoid Early On
Age of Proliferation is at the top of this list. It’s genuinely one of the fastest 1-40 levelers in the game, but the scaling completely falls apart once you push into Inferno. You’ll end up needing a full build swap anyway, so you’re better off just starting fresh.
Storm Weaver’s Chargebolt and Lightning Surge both took real hits this patch; chain lightning lost its proc, and the teleport got locked behind charges. Crematus is still clunky thanks to its cooldown changes stacking with diminishing returns on skill haste. Physical Prophet builds got hit the hardest of all classes this patch, nearly every node related to it got nerfed.
- Age of Proliferation (Illusionist): fast leveler, dead scaling past hell 3
- Chargebolt / Lightning Surge (Storm Weaver): lost chain lightning proc, teleport now on charges
- Crematus (Necromancer): cooldown nerfs stack badly with skill haste changes
- Physical Prophet builds: nearly every related node got nerfed this patch
Biggest Season 10 Buffs and Nerfs
Caustic Spearhead’s synergies flipped from attack damage to poison damage entirely, turning Amazon into a pseudo-poison caster. Players are calling it a possible gigabuff, though the actual proc rates are still unknown. Thunderfury got hit hard: Storm’s Wisdom lost a point, which means losing 5% crit chance and a chunk of int-to-damage conversion. That stings for anyone who mained it.
Marksman came out swinging across the board. Multi-shot’s damage scaling increased from 20% to 26.5% per point, and Homing Missile went from 20% to 28%. Bone Shred also picked up a base damage buff on top of an already busted skill. On the flip side, Orb of Frost’s chaining damage dropped from 55% to 15%, a brutal cut even with all the multicasting nodes available.
| Skill | Class | Change |
|---|---|---|
| Caustic Spearhead | Amazon | Synergies shifted to poison scaling |
| Thunderfury | Amazon | Lost a Storm’s Wisdom point, -5% crit, less conversion |
| Multi-shot | Marksman | Scaling up from 20% to 26.5% per point |
| Homing Missile | Marksman | Scaling up from 20% to 28% |
| Bone Shred | Necromancer | Base damage buffed |
| Orb of Frost (Chaining) | Jotun | Scaling cut from 55% to 15% |
| Scorching Aura | Pyromancer | Scaling up from 14 to 18 per point |
| Storm Surge | Storm Weaver | Proc chance cut from 3% to 1% |
So, do you agree with this pick for Hero Siege Season 10 best builds? What do you recommend? Let me know your build in the comments below.


