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Probably Stolen Joe Wild Guide: How to Earn Favor & Unlock All Perks

Joe Wild is a man of many perks; the most famous of them is his connections. His web of people extends all over the station, and whenever you need whatever, Joe Wild’s got your back, for a small fee, of course. I will talk about the extent of his services and abilities, and the best way to gain favour with Red Fedora Man.

Who Is Joe Wild in Probably Stolen?

Joe Wild is a network operator. He is the man with connections to the top and bottom, with security and revolution. He is the man who can protect your shop from thieves, get you more customers, help you expand your shop, and get you out of hot water if necessary.

Without Joe, you will have the hardest time progressing through the game, as he is the gateway to unlocking content in the game, rat ranching, wine making and gun smithing as some examples.

How to Unlock Joe Wild’s Network

Your first contact happens on day 4, with day 7 being the day that you get his business card, allowing you to access his network services.

EventDay / RequirementWhat Happens
First AppearanceDay 4Introduces theft insurance
Wild’s Network UnlockDay 7Gives his business card and starting Favor
Assistant Phone NumberAfter network introductionCall 8376
Phone ReminderAt least 5 days later, under eligible conditionsReturns if you have not contacted his assistant
Network ReminderAfter 6 days without opening the network, under eligible conditionsReminds you about the network
Financial BailoutOnce per eligible runAwards 250 Favor when your estimated wealth has declined for eight days
After Buying the StoreFollowing ownershipIntroduces an advanced smuggler-related opportunity

He also opens post-endgame content after you buy the shop. Some very expensive tech that even the upside people can’t get their hands on.

How to Earn Wild’s Favor Fast

Wild’s network doesn’t just work on credits; you gotta earn the man’s favor to operate his network to its utmost potential. You start with a variety of base favor with Wild, depending on the difficulty you are playing on. Just remember one important note: Favor takes priority over credits.

DifficultyStarting Wild’s Favor
Price Gouge (Cozy)300
Mark Up (Normal)200
Thin Margins (Hard)100
Red Ink (Challenge)0

There are several ways in which you can earn favor with Joe Wild. Let’s go over them very fast:

Earn Favor by Trading

Possible only on Cozy and Normal difficulty: A portion of trading eligible items automatically turns into favor with Joe Wild. The rate is different between Cozy and Normal, so I made a table to make it easy for you to understand:

Eligible Trade ValueCozy: 10%Normal: 5%
100 Credits105
500 Credits5025
1,000 Credits10050
2,000 Credits200100
5,000 Credits500250

This is not possible on a higher difficulty; that’s why you need to earn favors more directly.

Earn Favor Through Joe Wild’s Services

So when trade doesn’t bring you favor, it’s time to enlist Joe’s services and earn favor that way. One of the most useful services that also earns you favor is the “Customer Referral Service” which prompts Joe Wild to send more customers your way to answer. Just like the favor through trade system, this system also varies depending on your difficulty.

Suppose you run the “Customer Referral Service” that costs 7 credits per night for a whole week; this is how much favor you gain based on the 70 credits spent:

DifficultyFavor
Cozy52.5
Normal35
Hard17.5
Challenge10.5

Bonus: Build Lower Levels Reputation

Joe Wild is closely related to lower levels, and while having a high reputation doesn’t directly translate into favors with him, at the highest level of reputation, Joe will give you a 15% discount on his services. The other bonuses you get to reach that highest level are nothing to scoff at, so keep an eye on the lower-level rep as you play the game.

ReputationPerkBenefit
+20ReferralOne additional random customer daily
+40Rare GoodsMore unusual goods become available through customers
+60Word on the StreetAdvance information about some events
+80Tight LipsReduced evidence generation from certain contraband sales
+100Pillar of the Lower Levels15% discount from Joe Wild and Dr. Jackson

All Joe Wild Perks and Network Upgrades

Here begins the meat of the article; I’m going to go over everything that Joe Wild has to offer, their costs, whether they are prerequisites for a further upgrade, and more.

Supplier Introductions and Investments

Joe Wild can connect you to the many big item suppliers that would make your different businesses much more consistent.

UpgradeCostWhat It Does
Red Imp Brewery200Unlocks a beer supplier by phone
Lower Levels Chemist250Unlocks an illegal-drug supplier
Upper Level Pharmacist300Unlocks a legal-medication supplier
GP Mining Coop250Unlocks bulk Metal Ore orders
Minor Shareholder: Red Imp Brewery1,450Improves courier discount; weekly beer dividend
Minor Shareholder: GP Mining Coop900Improves courier discount; six Ore every Friday
Minor Shareholder: Lower Levels Chemist1,440Improves courier discount; eight Dream Dust on Saturday
Minor Shareholder: Upper Level Pharmacist2,500Improves courier discount; five Oxymore Injectors on Sunday
Jackson Investment I400Increases Dr. Jackson’s budget and module stock
Jackson Investment II650Further increases Dr. Jackson’s stock; requires Investment I
Monday’s Special Stock1,250Unlocks Dr. Jackson’s Monday special stock; requires Investment II

Favors, Informants, and Protection

These are additions to your main game mechanics. Joe can stop you from getting evicted if you get Rent Grace, or can give you insurance against theft and such. This is the life-saver section of Wild’s network. Evading inspections and dodging security’s watchful eyes should be a priority.

UpgradeCostWhat It Does
Rent Grace100Defers one missed rent payment to the following week
Clemency250Prevents one qualifying contraband arrest
Inspection Early Warning Service300Warns of scheduled inspections; 10 Credits/night
Wild’s Fixers350Reduces suspected crime; 25 Credits/night
Wild’s Fixers II450Stronger reduction; 45 Credits/night
Wild’s Fixers III550Strongest reduction; 70 Credits/night
Evidence Removal500Clears collected evidence; 14-day cooldown

Customer Referrals and Specialized Contacts

Much of the game’s content and jobs are unlocked through Joe Wild here, and the referral systems make sure your shop stays in the flow of items and credits.

UpgradeCostWhat It Does
Buyer Referral Service200Adds a buyer and Display Case traffic; 10 Credits/night
Seller Referral Service200Adds a seller; 10 Credits/night
Criminal Networking350Provides periodic criminal customers and Black Market reputation; 45 Credits/night
Retired Winemaker200Winemaking Starter Kit and recurring supplier
Retired Chemist1,000Chemistry Starter Kit and recurring supplier
Ranching750Rat Ranching Starter Kit and Retired Rat Rancher
Ruined Machine Scrapping300Unlocks ruined-machine scrapping content

Store Improvements and Services

Improving your store is a logical next step that happens in the game after you expand your income and gain rep with different factions in the game. You need not worry, for Joe Wild has that covered too. He can even give you vending machines, meaning you don’t have to add them through your landlord and pay him more rent.

UpgradeCostWhat It Does
Showcase Expansion I200Enlarges Display Case; one additional buyer daily
Showcase Expansion II500Further enlargement and another buyer
Upgraded Dossier300Expands Dossier inventory to 17 × 10
Upgraded Trash Can300Expands Trash Can to 17 × 10
Vending Machine1,200Sells stocked goods overnight
Vending Fountain1,200Sells water overnight
Store Renovation I500+150 base store attractiveness
Store Renovation II750Another +150 attractiveness
Store Renovation III1,000Another +150 attractiveness
Power Line Hijack300Makes nightly Power Service free
Commercial Grade Power Supply Unit350Doubles Recharger and PowerBloc charging speed
Marketplace Requests250Unlocks buyer requests through the store computer

Store Renovations and Customer Budget

Why is store renovation important, you may ask? Simple. If you have a more attractive store, richer customers would come to your store with way more credits to spend.

Store AttractivenessCustomer-Budget Bonus
300++10%
450++25%
600++50%
750++75%
900++100%

Farming, Water Trading, and Crafting

Water trading, farming, and gunsmithing can be unlocked in this section of Wild’s network.

UpgradeCostWhat It Does
Water Trading300Water Trading Starter Kit and Retired Water Merchant
Gutterflow On Tap250Unlimited Gutterflow from shop tap
Rustwater On Tap350Unlimited Rustwater from shop tap
Retired Farmer350Hydroponic Starter Kit and seed supplier
Plant Genetics1,250DNA Manipulator, Gene Scanner and four DNA Data Disks
Retired Gunsmith650Gunsmith Starter Kit and specialist supplier
Weapon Permit I300Legal low-level firearm trading at 20 Security reputation
Weapon Permit II600Mid-level firearm permit at 50 Security reputation
Weapon Permit III900High-level firearm permit at 80 Security reputation
Aquaculture400Fish farming Starter Kit and Retired Aquafarmer
Aquaculture II1,200Two young eels and expanded aquaculture stock

Advanced Perks After Buying the Store

This can only be unlocked after Joe Wild’s visit when you buy the store. He will come to you and congratulate you on the purchase and give you the choice to make these post-endgame upgrades.

UpgradeCostWhat It Does
Wild’s Endorsement I2,500+25% customer budget
Wild’s Endorsement II5,000Another +25%, totaling +50%
Wild’s Endorsement III10,000Another +25%, totaling +75%
Hypertech Smuggler2,500Unlocks Hypertech Smuggler service

Best Joe Wild Perks to Unlock First

Looking at Joe Wild’s many upgrades, it can be quite confusing for you to decide which one to take first and which one to leave for later; that’s why I’m going to give you a general guide on which upgrades are necessary to get as soon as possible.

Opening the game’s different content’s should be in your priority. I don’t mean unlock everything; that will be overwhelming. Look for one or two jobs at first (ranching and water trading) and then focus on QoL upgrades like fixers, powerline hijack, Unlimited access to Rustwater (for water trading), etc.

So all in all, the upgrade path really depends on the run you are trying to achieve, whether you are going to be a gunsmith, water trader, rancher, or chemist, and then focus on QoL upgrades related to customers and then to the store.

Here’s a general table of what I usually go for when starting a new run in Probably Stolen:

Your GoalRecommended UpgradeWhy
Get started on a professionBuy any of the starter packs Start building a source of income
Attract more buyersBuyer Referral ServiceMore customer traffic
Expand displayed goodsShowcase Expansion IExtra display space and buyers
Reduce power costsPower Line HijackEliminates nightly Power Service charge
Selling overnightVending machineSemi-passive income
More ModulesJackson Investment IDr. Jackson stock is expanded

Is Joe Wild’s Theft Insurance Worth It?

This is the first service Joe Wild offers to reduce the chances of overnight burglary. The cost of this service scales with the estimated wealth of your shop. The formula is pretty simple: Estimated wealth / 400 + 3. This cost is doubled if you have negative rep with the lower levels and you are considered marked. If you have chosen Joe Wild’s Favorite perk, the insurance is halved.

But is the insurance worth it? Early game, yes. You don’t have access to an alarm system, and your rep with security is still low. But when you reach the end game, and you have quite a lot of wealth in the shop, it’s just better to have alarms installed and increased rep with security, as these two would do much better than the insurance, and the extra rep with security has its own benefits.

Probably Stolen official poster

Probably Stolen

Indie Role-Playing (RPG) Simulation Strategy
Release Date
October 28, 2026
Developer(s)
Questing Goose Studio
Publisher(s)
tinyBuild

Zachery Denis

Zach has been playing video games since childhood. From the moment his father got him a PC, video games were an inseparable part of his life. From Shooters and hack and slash to RPGs and RTS games, Zach has tried all sort of genres and has something to say on each of them.

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