Cyberpunk 2077 Die! Die! Die! Body Perk: Features Explained

If you want to build your character around shotguns, LMGs, or HMGs, Die! Die! Die! in Cyberpunk 2077 is one of the most important Body perks. It unlocks at 9 Body and has two ranks. Moreover, it rewards you for continuing to fight as your Stamina gets lower.
Cyberpunk 2077 Die! Die! Die! Body Perk: What Does It Do?
No, it is not related to Metallica’s popular track “Creeping Death”. It is a Body perk in Cyberpunk 2077.
Rank 1 of Die! Die! Die! gives you up to 12.5% Crit Chance at low Stamina. Rank 2 increases your fire rate and handling as Stamina decreases. The bonus reaches its maximum when Stamina is 0.

The useful part is that you do not have to force the perk to activate. Firing ranged weapons already drains Stamina. Therefore, aggressive shotgun blasts or sustained LMG fire naturally push you toward its stronger bonuses.
Keep in mind that Die! Die! Die! only works with:
- Shotguns
- LMGs
- HMGs
It does not affect assault rifles, SMGs, pistols, or melee weapons.
Is Die! Die! Die! Worth Getting?
For a shotgun lover, yes. I really enjoy this perk with my shotguns, like DB-4 Palica and Dezerter. To me, the Crit chance is useful, but the combination of extra fire rate and better weapon handling makes the perk more noticeable during longer fights.
It also works with Iconic shotguns such as Guts. If you are going for an aggressive close-range build, Die! Die! Die! perk is a natural pick.
The perk becomes even better when you continue down the same body branch. Bullet Ballet reduces bullet spread while moving. Don’t Stop Me Now gives you extra mitigation when your Stamina falls below 33%.

At 15 Body, you can eventually reach Spontaneous Obliteration, which further improves shotgun, LMG, and HMG builds and adds the chance to instantly finish weakened enemies.



