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ROB RUN Evidence: Uses, Location & Armory ID Card

ROB RUN evidence might look like another piece of loot you can sell for quick cash, but it has a much more interesting purpose. At Lenny’s Motel Club, the Suspicious Door offers a trade that leads to the Police Station armory ID Card. The Thing is that you’ll need 20 Evidence, and there’s no confirmed spot where you can reliably find it. Here’s what you need to know before you trade away something you might regret later.

What Is Evidence Used for in ROB RUN?

Evidence is a barter item that helps you obtain an ID Card for the Police Station armory. It’s not just another valuable to sell at the Fence, especially if you have your sights set on the station’s locked armory.

The Evidence tooltip says it can be traded for an ID Card that opens the Police Station armory. The barter menu shows a requirement of 20 Evidence, with the ID Card as the reward.

There’s one detail worth knowing before you commit to the trade: although the menu confirms the Evidence requirement, I couldn’t confirm whether the deal also costs cash.

How to Get Evidence in ROB RUN

Here’s the frustrating part: there’s no confirmed Evidence drop location or reliable farming route in ROB RUN yet. No specific safe or cabinet has a verified Evidence drop, and there’s no established connection between Evidence and police activities such as arrests or contraband confiscation.

The Police Station also has a Substances Rack that you can steal from, but that doesn’t mean it contains Evidence.

If your goal is to collect 20 Evidence for the armory ID Card, I wouldn’t waste time on a supposed farming spot until there’s a confirmed drop.

How to Trade 20 Evidence for the Armory ID Card

Evidence has a specific purpose at the Suspicious Door’s barter menu. The trade shows Evidence as the required item and an ID Card as the reward, with a counter of 0/20 for Evidence.

You can inspect both items before you make a deal. The Evidence description points toward the Police Station armory, while the ID Card’s own description confirms what it unlocks.

The menu doesn’t establish whether 20 Evidence is the full price of the trade, so check the displayed requirements before you commit.

Where to Find the Suspicious Door

Head to Lenny’s Motel Club and look for the small door on the right. Despite its rather suspicious name, this is exactly where you want to be.

Interact with the Suspicious Door and open the Barter menu. Find the exchange that shows Evidence on one side and the ID Card on the other.

You might already recognize this spot from the ROB RUN Bank Guide, since the Suspicious Door also provides access to the Bank’s Drill and vault ID Card.

What Does the Armory ID Card Unlock?

The ID Card from the Evidence trade is meant to open the Police Station armory in Looty Bay.

Don’t confuse it with the regular Police Station Keycard, which serves a different locked room. The armory ID Card has its own purpose, and the item’s description makes that distinction clear.

Of course, an armory heist isn’t exactly a casual shopping trip. If you die in Looty Bay as a criminal, you lose everything in your bag. Getting your loot out safely matters just as much as getting through the door.

Should You Sell Evidence or Keep It?

The Evidence tooltip displays a $4,000 price, but that hasn’t been confirmed as the amount you’ll actually receive from a Fence.

You can generally sell valuables at the dollar-sign vans around Looty Bay or at a Sales Center. Evidence, however, has another potential use through the Suspicious Door barter.

Personally, I’d keep it when the Police Station armory is on my to-do list. The trade calls for 20 Evidence, so every piece you sell puts you further from that requirement.

Whether the armory rewards outweigh the value of the Evidence is another question. Without a confirmed total trade cost or complete armory loot details, there’s no reliable way to calculate which option pays better.

The names make this a little confusing, but Evidence, the evidence locker, and the Police Station armory shouldn’t be treated as the same thing.

Evidence is the item you need for the Suspicious Door barter. The Police Department evidence locker is a separate location associated with the station, while the armory is the room that the traded ID Card is meant to open.

There’s also a Substances Rack inside the station with a Steal interaction. But I don’t think there’s a connection between that rack and Evidence drops.

The evidence locker has also been associated with valuable equipment such as LMGs and gold armor, but those rewards haven’t been verified through a completed locker raid.

For now, the important distinction is simple: the Evidence trade leads to an armory ID Card, not a confirmed evidence locker key.

Rob Run Cover

ROB RUN

Action-Adventure Multi-player Role-Playing (RPG) Simulation
Release Date
November 4, 2026
Developer(s)
Kefir
Publisher(s)
Kefir

Vincent Tyler

Vincent’s gaming journey started early. At five he got a PlayStation 1 and spent hours diving into every game he could find. At eleven he switched to PC, and the real obsession began with GTA, PES 2009, and Need for Speed. These days he mostly plays Dota 2 and Counter-Strike, still chasing that competitive thrill. As a writer he keeps things clear and practical — players just want the answer so they can get back into the game.

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