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Hero Siege Season 10 Ebontharn Tier List: Leveling & Endgame Guide

I haven’t played Season 10 at max level yet, since it launched without a public beta. This tier list comes from the patch notes, everything I remember from grinding last season, and a fair amount of educated guessing where the notes don’t say enough. Some of these calls are safer bets than others, so it’s worth knowing which is which before you sink a whole campaign into one build.

For leveling, Bone Shred, Gunner Drones, Shield Wall, and Anchor Swing are the builds I keep landing on near the top. For endgame, Flicker, Frost Sunder, Chainsaw Slash, and that same Anchor Swing hold up too. A handful of picks below are still shaky for me, and I’ll explain why as I go.

Tier List Leveling Guide

These are the skills that keep landing near the top of my early runs, from level 1 through the Hero Level unlocks.

BuildClassTierWhy
Bone ShredNecromancerSExtra projectiles unlock at level 5 and carry you through every act without much gear.
Gunner DronesMarksmanSStrong ranged clear, plus a movement skill you can spam once the drone unlocks at level 30.
Shield WallShield LancerSRough before level 16, then an easy ride the rest of the way on cheap arcane gear.
Anchor SwingPirateSBase damage got buffed on top of an already strong skill. More on its range nerf below.
Lightning FuryPaladinASolid, consistent clear. I go back and forth between S and just fine on this one.
TotemsShamanAGot an indirect buff, since rival classes lost their spammable teleports and that closed the gap.
Odin’s FuryVikingAGood AoE once unlocked at level 24, though boss damage lags behind.
Scorching AuraPyromancerAGot a base damage boost this patch after a rough run in previous seasons.
Explosive KunaiSamuraiAHits bosses hard, though the payoff item for it only drops in one Act 8 zone.
Sand GushNomadBMiserable before level 16, genuinely strong after, better with a group than solo.

Age of Proliferation levels faster than almost anything else early on, but I’m not going to bait you into playing it. The scaling falls apart hard once you leave the campaign behind, so I’m ranking it well below the builds above for anything past leveling.

Tier List Endgame Guide

Once you’re past leveling and into Hero Level content, a few of these change spots entirely.

BuildClassTierWhy
FlickerBardSThe fastest clear and best mobility in the game now that teleports work differently.
Frost SunderJötunnSUntouched by the patch notes, so whatever made it strong last season still applies.
Chainsaw SlashRedneckSDeletes bosses outright once you get some decent gear behind it.
Anchor SwingPirateSHolds up at endgame too, not just while leveling. I’d rate it S in both spots.
Demon Spawn Bone BarrageDemonspawnSSkeletons hit hard and the build scales well into Hero Level content.
Blood TendrilsDemonspawnAThe alternate Demon Spawn build, and it holds up just as well.
Fist of the HeavensPaladinADrops projectiles for solid clear and doubles as a way to shotgun bosses.
CannonballPirateBNeeds a decent weapon before it feels good. It’s middling without one.

There’s a bigger story here around teleports. Stormweaver, Jötunn, and Amazon all had their teleports switched from spammable to charge based this patch. That change drops Stormweaver from a longtime favorite of mine down to B tier, and it pulls Jötunn down with it too, though the Frost Sunder build above escaped untouched. Amazon comes out as the best of that weakened group. It’s still solid, just no longer the standout it used to be. Surgical Bloodletting deserves a mention as well. I’d call it S for endgame on paper, but in practice it underperforms even with its augment.

Builds I’m Still Not Sure About

Four calls are still shaky for me, and I want to be upfront about why instead of pretending I’m locked in.

  • Scorching Whip (Exo): I have it around S tier, but I can’t point you to a full breakdown of how to actually play the build well. Nobody has put out a real guide for it yet, so I don’t want to rank it that high without being able to back it up.
  • Blender (Butcher): I’m torn on this one. Some runs it feels like an S tier pick from day one, other runs I want to drop it closer to D. That gap is about as wide as anything I’ve seen this patch.
  • Anchor Swing (Pirate): Its per point range dropped from 70% to 20% this patch. I still have it ranked S above, but I’m watching this closely, since that’s a big enough cut that it could change how the skill actually feels once people are playing it for real.
  • Caustic Spearhead: I want to rank this S for endgame, but I’m holding back. The actual proc rate behind its poison synergy hasn’t been published anywhere, so I don’t know yet if the build holds up in practice.

Best Starter Picks for New Players

If you’re new or deciding between a few options, these are the five classes I’d point you toward as safe, forgiving picks.

ClassWhy It’s Good for New Players
VikingWell rounded with built in defense. Works as a physical build or an arcane caster using its shout.
MarksmanThe starter I recommend most often, since it’s safe and strong early and still holds up at endgame.
PaladinFeels good from the first hour. Its healing nova gives ongoing damage reduction.
DemonspawnA balanced, fun caster that comes online fast, though it’s a little slow to ramp early on.
StormweaverI used to call this the most new player friendly class outright, but the recent teleport changes leave that a bit less certain than before.

Butcher deserves an honorable mention too. It’s consistently the hardest hitting physical build in the game, but I won’t sugarcoat it, leveling it is miserable.

Hero Siege

Hero Siege

Action-Adventure Indie Multi-player Role-Playing (RPG)
Release Date
January 29, 2014
Developer(s)
Panic Art Studios Ltd
Publisher(s)
Panic Art Studios Ltd

Ethan Parker

Ethan’s memorable gaming path started in 2006 when he received his very first PC. That year, he had his first real experiences with video games, spending hours on titles like IGI and FIFA 2005. However, some of his best days were spent outside the house. He has fond memories of rushing to a friend's house after school to play video games. These moments of fun and friendly competition shaped his love for gaming. As a writer, Ethan believes in a "straight to the point" approach. He knows players want answers fast. He writes simple and direct guides so that his audience can solve their problems quickly and get back to playing immediately.

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