Halloween The Game Lantern and Hourglass Explained: What They Do

The Lantern, Hourglass, and Ancient Amulet are three of Halloween: The Game’s mystery items, none of which is explained well in-game. You can use the Lantern to detect Michael Myers whenever he’s in his phantom Shape Jump. The Hourglass can help you find nearby escape items, while you can also throw it at Michael to slow him down.
The Ancient Amulet focuses on protection while the Lantern and Hourglass are more about tracking Michael and creating opportunities to escape. Below, I’ll explain exactly how both items work and when they are actually worth using.
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What Does the Lantern Do in Halloween: The Game?
With the Lantern in your inventory slot, you can detect Michael while he’s using Shape Jump. When you activate the Lantern, it makes Michael visible when he moves around the map in his phantom Shape Jump.
During this form, the Lantern lets you see the normally hidden phantom movement as a small moving black dot or black cloud inside the green effect. So, when Michael enters the Lantern’s area, a large green aura or fog appears, which reveals he’s nearby rather than being completely hidden from you.

What this does is it can make the Lantern useful when you’re staying in one area for your objective or just helping another player work on an escape, since it can warn you that Michael is approaching before it’s too late. However, it’s up to you to decide if it’s worth one of your inventory slots just to see where Michael is.
Michael moves very quickly during Shape Jump, so just because you see him, that doesn’t necessarily mean you can track or follow him. He can reposition and appear somewhere else in no time, which I believe makes the Lantern more of an early-warning and detection tool rather than something that guarantees safety.
So, bear in mind that the Lantern helps reveal or track Shape Jump Michael. That’s for sure.
What Does the Hourglass Do in Halloween: The Game?
If you throw the Hourglass near Michael, it produces some sort of a gas or fog effect and slows him while he’s getting closer. That’s the way I figured out how to use the Hourglass so far to my advantage. When you have the Hourglass in your inventory, it reveals escape items within a 10-meter radius.

I tried things like the match timer and ability cooldowns, but I couldn’t figure out if they had any effects. It’s safe to say you can’t manipulate match time in any way, to my knowledge, with the Hourglass.
The thing is, if you’re getting cornered, you can even throw that at his face, which will slow him down. But then again, anything you throw at this unholy maniac sort of slows him down. So there’s that.
At the end of the day, when it comes to the Lantern and Hourglass in Halloween: The Game, they serve two very different purposes. You can think of the Lantern as mainly an early-warning tool that helps you detect Michael during Shape Jump.

The Hourglass, though, is a little bit different. You get the upper hand with that when you’re looking to locate escape items and kind of buy yourself a little extra time when Michael gets too close. Neither item guarantees your safety, that much is obvious. But once you know what they actually do, both can be much more useful than they first seem.



