Farever Weapons Guide: Everything You Need to Know as a Beginner

You’re probably sitting there with your starter weapon wondering what makes them special, when you get better ones, and how this Arsenal thing works. In this Farever Weapons guide I’ll cut through the confusion and answer everything you need to know about weapons in this game.
You’ll Read:
How Farever Weapons Really Work
Weapons here aren’t like most MMOs where you just swap for bigger numbers and trash the old one. Each weapon feels like its own mini-class.
Every weapon has its own moveset for basic attacks and combos and comes with 4 unique skills (this is the big part).

Even two of the “same type” (like two different Dual Axes) have completely different skills and play totally differently.
The devs say they designed every weapon as its own character with unique looks and gameplay. No useless weapons you’ll throw away after 15 minutes, each one can stay useful for a long time.
All Weapon Types in Farever
The current Early Access build has 15 types of weapons, each with its own special attacks and a passive ability. Here’s the full list so you know what to look out for:
- Axe (Great Axe)
- Bow
- Book
- Crescent
- Daggers
- Dual Swords
- Halos
- Fists
- Great Mace
- Great Sword
- Scepter
- Shield
- Spear
- Staff
- Thrown
Not every weapon can be used by every class. Here’s a quick breakdown:
- Mage: Book, Halos, Dual Swords, Staff, Spear, Thrown, Shield
- Priest: Book, Crescents, Halo, Mace, Scepter, Sword, Spear
- Rogue: Axe, Bow, Daggers, Crescents, Fist, Spear, Thrown
- Warrior: Axe, Mace, Sword, Spear, Shield
Early Game Weapon Progression
You start with a green starter weapon that matches your Farever classe (Mages often get the spellbook, etc.). Around level 5, you’ll get a special bag that lets you choose between two other weapons for your class. This is your first real decision. Weapons don’t drop super often from regular mobs so focus on quests and events.
At level 7 you unlock the Arsenal slot and that’s a game-changer.
The Arsenal System Explained
You equip one main weapon (controls your autos and most skills) and put another in the Arsenal slot. You get to use one skill (or passive) from the Arsenal weapon.
This lets you keep an old favorite weapon even if you switch mains and mix playstyles (mage using a melee weapon skill for burst, priest using sword+shield for tanking). Overall, it makes your build truly unique, two players with the same class and weapons can play very differently in Farever.
Farever Weapons Upgrading
The more you fight with a weapon, the more its skills level up and get stronger. This is huge investing in weapons you like actually pays off long-term and this is one of the game systems I really like.

You can upgrade weapons and gear at the village forges or bags. It feels pretty forgiving (no scary failure rates from what players say and my own experience).
What the game doesn’t make super clear is that there are actually two separate progression systems for your gear:
- Weapon Level: Your weapon gains experience as you use it in combat, which unlocks skill improvements in its menu.
- Weapon Upgrades: You physically upgrade the weapon’s stats at village forges using crafting materials like Spark Dust.
Common New Player Problems
I checked your comments on some communities like Steam and Reddit. Here are all the weapon related problems many of you have, I’ll explain how to fix each:
- “I only got one weapon type”: Check the actual skills, not just the name. Different versions play differently.
- “Should I replace my leveled weapon?”: Only if the new one feels way better for your playstyle. Otherwise, put the old one in Arsenal.
- “My damage sucks”: Learn to weave your class resource generator (like Mage Spark Beam) with weapon skills. Practice dodging and perfect blocking too.
- “Inventory is full of weapons”: Salvage what you don’t need or store them. Don’t hoard forever.
- “Which stats matter?”: Match the weapon type (Intellect for magic weapons, Strength for physical, etc.). Read tooltips.
Farever Weapons: Something You Should Master
Farever’s weapon system is one of the freshest parts of the game. Because weapons have real personality, unique skills and the Arsenal mixing, your build feels personal instead of “just use the meta.”
The game is brand new in Early Access, so things might get balanced, but the core idea is solid and fun.
Go try a bunch of weapons and watch some gameplays on YouTube, it will help a lot. Anyway, have fun out there, you Farseeker!
FAQs
Do weapons drop a lot from normal mobs?
Not really. You mostly get them from quest rewards, special bags/caches (especially the level 5 one), events, and dungeons. Regular mobs rarely drop weapons.
Should I replace my leveled-up starter weapon?
Only if the new weapon feels way more fun or fits your playstyle better. Otherwise, put your old favorite in the Arsenal slot so you keep its leveled skills.
What’s the best weapon for beginners?
There isn’t one “best.” Pick the one whose skills feel good to you. For mages, Radiance (Fire Staff) is very strong for clearing packs early on.
How does the Arsenal slot work exactly?
You use your main weapon for basic attacks + most skills. The Arsenal weapon only gives you one skill or passive. It’s perfect for mixing playstyles.
Do weapons level up on their own?
Yes! The more you fight with a weapon, the stronger its skills become. That’s why it’s smart to stick with weapons you enjoy.
Can I use any weapon on any class?
Yes. Weapons are not class-locked. You can put a sword on a Mage or a staff on a Warrior if you want, the Arsenal slot makes this very strong.
My damage feels low, what am I doing wrong?
Weave your class skill (like Mage’s Spark Beam) between weapon skills. Also focus on dodging and perfect blocking. Rotation matters more than raw weapon level.
Should I care about weapon rarity?
Higher rarity weapons are usually stronger, but playstyle fit is more important. A well-leveled blue weapon can beat a purple one you don’t like using.
How do I level up the weapon in my Arsenal slot?
Your Arsenal weapon doesn’t gain XP just by sitting in the slot. To level it up, you need to first equip it in your main weapon slot, use it in combat to gain experience, and then move it back to the Arsenal. It will then keep its leveled-up skills



