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Transport Fever 3 Trains: Best Picks for Every Era

Transport Fever 3 trains cover 30 locomotives and 16 multiple units, and the depot will happily sell you the wrong one. The short answer is to buy for the job. Freight needs pulling force. Passengers need speed, though only as much as the coaches can use, and the yearly running cost matters more than the price tag.

For freight, I start with the Prussian Class T 3 and move to the Chinese Class JF1 in 1918. The EMD F-Unit takes over in 1949, and the Stadler Eurodual is my modern pick. Small passenger lines are easier, because the Uerdingen Railbus and the Talbot Talent 1 cover them for very little money. The tables below have the stats for every era, followed by fixes for the problems almost everyone hits, like cargo that refuses to unload.

Best Transport Fever 3 Trains by Era

The running costs here come from one save with Normal inflation, so use them to compare trains. For every vehicle name in the game, see our Transport Fever 3 Vehicle List.

1900 to 1939

TrainYearStatsBest for
Prussian Class T 31900 start50 km/h, about 182,000 a yearShort starter routes
Russian Class OB1900 start60 km/h, strongest pull of the startersHeavier early loads
4-4-2 Atlantic1906100 km/hPassengers
Chinese Class JF1191880 km/h, 250 kNFreight
CE 6/8 II Crocodile192190 km/h, 1650 kWElectrified lines
Pennsylvanian Class GG11934160 km/h, about 1.95 million a yearElectric express
British Class A41935145 km/h, about 1.32 million a yearExpress trains

Keep the Prussian Class T 3 on short routes with 50 km/h wagons, and plan for the 1913 Cargo car, which lifts capacity from 8 to 14. A Steam player who makes early trains pay on hard difficulty does the same, with the cheapest 50 km/h engine and four to eight wagons.

For passengers, pair the 4-4-2 Atlantic with the Russian suburban car from 1910, because both run at 100 km/h. I would not swap the Chinese Class JF1 for the CE 6/8 II Crocodile just because electric is new. The JF1 pulls harder and costs less per year.

1940 to 1979

TrainYearStatsBest for
German Class E 94194090 km/h, 363 kNElectric freight
ALCO 4-8-8-4 Big Boy1941602 kN, about 3.1 million a yearThe heaviest trains only
EMD F-Unit1949130 km/h, 500 kNEveryday freight
Uerdingen Railbus195015 seats, about 154,000 a yearQuiet branches
Shinkansen 0 Series1964220 km/h, 160 seatsBusy express lines
Chinese Class DF5197680 km/h, 325 kNSlow freight
EMD AEM-71978200 km/h, 4320 kWFast passengers

Big Boy is the engine everyone wants, me included. It has 602 kN, but the locomotive alone weighs 567 tons and the yearly bill is about 3.1 million. The EMD F-Unit gives you 500 kN at the same 130 km/h for less money per year, so it is my default. On passenger lines, the Bombardier BiLevel coach from 1976 seats 35 at 140 km/h.

1980 and Later

TrainYearStatsBest for
Chinese Class DF4B1984120 km/hAffordable freight
Japanese Class EF661989120 km/h, more pull than the DF4BHeavier freight
GE P42DC1995160 km/h, about 2.06 million a yearDiesel passenger trains
Norwegian Class EL 181996200 km/h, about 3.33 million a yearElectric express
Talbot Talent 1199640 seats, 140 km/hRegional lines
German Class 2462008160 km/h, about 1.43 million a yearModerate freight
Fuxing Hao2016350 km/h, 144 seatsLines built for speed
Stadler Eurodual2018160 km/h, 7000 kW, 500 kNHeavy freight

Power gets expensive here. The Chinese Class HXD3B and the Stadler Eurodual have almost the same pulling force, yet the HXD3B costs about 2.15 million more per year, so I buy the Eurodual. The German Class 246 is the budget choice at about 1.43 million a year, against 2.73 million for the German Class 185 at the same 160 km/h.

The showpiece is Fuxing Hao, which costs close to 8 million a year for 144 seats. Save it for a long line with few stops.

How to Pick a Train

Top speed is the stat everyone checks first, and on its own it tells you very little. I run every train through these four checks:

Match the Coaches to the Engine

The Bavarian passenger coach is limited to 50 km/h, exactly like the Prussian Class T 3. Put it behind a 2-6-0 Mogul and you pay for 75 km/h the train never reaches. The Compartment car is the smarter early upgrade, with 12 passengers instead of 8 and a 60 km/h limit.

Freight Needs Pulling Force

The EMD AEM-7 reaches 200 km/h with 4320 kW. The EMD SD40-2 stops at 105 km/h, but it has 410 kN of pulling force, and that is what moves a long freight train.

Read the Running Costs First

The ALCO HH 600 costs almost the same to buy as the Prussian Class T 3, and its yearly bill is roughly twice as high. The running cost is the first number I look at.

Check the Performance Rating

The buy window shows a Performance rating in the bottom right, and Good is the label you want. Add wagons and it drops to Mediocre and later Poor. A second locomotive lifts it again. Players on Steam say a Mediocre train can struggle on steep track, so check this before you blame the signals.

You can fix a weak train without a depot visit. In the line manager, click the wrench icon (Modify) next to the train and add or remove wagons.

Wagon Upgrades You Can Skip

A newer wagon is not always the better buy. These are the upgrades I would leave in the shop:

  • A faster engine in front of slow wagons. The slowest vehicle sets the speed of the whole train.
  • The 1960 Cargo car on a slow line. It carries 15, the same as the 1930 version, and the yearly cost per wagon goes from about 88,000 to 119,000.
  • The 1968 Stake car, if you want capacity. It carries 18 and the older one carries 20.
  • A big passenger set on a line without the demand. The Shinkansen 0 Series costs about 5.28 million a year, full or empty.

One newer wagon does earn its place when platform length is your limit. The 2001 Gondola car carries 18 against 20 for the 1971 one, but it is shorter, so 160 m holds 13 of them with 234 units instead of 10 with 200.

Common Train Problems and Fixes

The same few questions keep coming up in the community since launch. These are the fixes that work.

Trains Block Each Other

Signals in Transport Fever 3 are path-based. A line with no signals counts as one section, so the second train just sits and waits. I place a signal every four or five train lengths, and closer together near junctions.

The Express Is Stuck Behind Freight

Priority is set per line. Open the line manager and use the priority buttons in the bottom right to rank the express above the freight line. Trains with higher priority also reserve track further ahead.

The Train Will Not Unload

Stations do not store cargo anymore. Goods go into a warehouse or straight to buildings inside the catchment area, and without either they stay on the train. Check the platform too. The game can pick the passenger platform by default, so zoom in and click the cargo platform for that stop. If a train leaves half empty on Full Load (Any), switch to Full Load All.

Mixed Passenger and Freight Trains

They work if you add the same station to the line twice, once for the passenger platform and once for the cargo platform. The train stops twice, so it is slow.

Light Rail: Trams on Train Tracks

This is my favorite new train feature. Some trams can leave the street and run on rail track, and they even stop at train stations. On a quiet line between two towns, that raises the frequency without another full train.

  1. Upgrade the road next to your rail line with tram tracks. The option sits in the road tool behind the spanner icon.
  2. Pick the tram tracks piece at the end of the small streets list. It is a tram-only road, so cars stay off it.
  3. Build rail track with catenary out of that tram-only road and connect it to the main line.
  4. Create a line that runs through the tram stops and along the rail track. A train station can be one of the stops.
  5. Buy trams that show the light rail icon in the tram depot. Trams without it cannot use rail track.

That is all light rail needs. For the rest of your network, start cheap with the Prussian Class T 3 and only upgrade when a train is clearly too small or too slow for its line. The tables above will be there when a new engine unlocks and you are not sure it is worth the money.

Transport Fever 3

Transport Fever 3

Casual Simulation Strategy
Release Date
September 29, 2026
ESRB
E for Everyone (Mild Language)
Developer(s)
Urban Games
Publisher(s)
Paradox Interactive

Ethan Parker

Ethan’s memorable gaming path started in 2006 when he received his very first PC. That year, he had his first real experiences with video games, spending hours on titles like IGI and FIFA 2005. However, some of his best days were spent outside the house. He has fond memories of rushing to a friend's house after school to play video games. These moments of fun and friendly competition shaped his love for gaming. As a writer, Ethan believes in a "straight to the point" approach. He knows players want answers fast. He writes simple and direct guides so that his audience can solve their problems quickly and get back to playing immediately.

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