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Valor Mortis Ending Explained & Entity Final Boss Guide

Valor Mortis only has one ending regardless of the dialogue options you’ve picked throughout the game. The ending arrives directly after defeating the game’s final boss, ENTITY, VOICE OF THE VOID. A creature made of black ooze who appears to mirror William in both appearance and fighting abilities. The ending reveals that even though Napoleon’s plan fails and we manage to save Europe from his clutch, another threat looms: the Russian Tsar Alexander I and his mutated army.

Valor Mortis Entity

To stop Napoleon, you must defeat the Entity, Voice of the Void. Make sure you’ve done the three quests regarding the Orphan Children so you can reach this boss fight easier. Equip the Saber so you can parry its attacks and reduce its posture/stance bar. That way you can do massive damage via a critical attack. Dodge its tendrils attacks and shoot down the shadowy clones it spawns. Remember that the boss has two phases.

Valor Mortis Ending Explained: What Happens at the End?

In Chapter 11: Reflection, after hopping across the broken pieces of the bridge, you’ll reach a gray portal made of smoke with lit candles surrounding it. Press Interact/Use on the portal to enter. Now you appear to be in a dark shallow blood pond with ominous music playing. This place is the last section of the nightmare real, Entropy.

What Happens Before the Ending Cutscene

You are greeted by a ‘man’ made of black ooze. While ascending from the pond its skeleton and eyes glow and suddenly it transforms into the spitting image of William (the version before his death). It already knows our name, as it says, “Hello, William.” The creature is then revealed to be Entity, Voice of the Void.

You’ll need to beat this final boss first. After defeating the Entity, it falls face-forward in the shallow water. William kneels and turns him around, seeing it return to its original ooze-like skeletal form with glowing eyes. Then the eyes dim out into darkness.

William removes, what appears to be the Entity’s heart from its chest, and crushes it in his hand. Afterwards, the music builds up and William is enveloped in the dark blood. This is when the ending cutscene plays.

The Ending Cutscene Fully Explained

The ending cutscene reveals what the future holds for Europe, and the entire world for that matter. The cutscene shows us several panels, each displaying what happened or what’s going to happen, with William narrating in the background. I’ll go through each section:

The Guillotine

First things we see is a guillotine. Somber music is playing while William narrates: “Sometimes, one cut is enough to undo a thousand untangled threads.” He is referring to the legend of the Gordian Knot but put in the context of the French Revolution. In ancient mythology, Alexander the Great was presented with an impossibly tangled knot (a thousand tangled threads) that no one could untie; instead of trying to untangle it, he drew his sword and sliced it in half with a single cut. In this case, the falling guillotine acts as the sword.

So throughout the game, Napoleon, Louis, and the officers of the Grande Armée built this web of conspiracies. They did university experiments, told lies, and performed occult rituals to create the Crimson Plague. Napoleon seemed to have been executed.

Napoleon in Court

Next Napoleon is shown in the court and William says, “Soon, the world will see if this great Empire can endure, or if it truly rested on the shoulders of but one man.” What William means is that now that Napoleon’s secret (Nephtis, the resurrected soldiers) is exposed in court, and he is sentenced to death, will France and Europe actually survive on their own, or immediately fracture into chaos? The “one man” holding the strings has fallen.

Valor Mortis Napoleon leaving via his fleet

Then there are boats on water, ships moving, and William continues narrating: “The untamable fire… it had to be quenched.” This could mean two things: 1. Napoleon’s insatiable hunger and ambition or 2. the Nephtoglobin fire. In actual history, after escaping his first exile on Elba, Napoleon couldn’t stop until he conquered all of Europe. In Valor Mortis, he burns the continent to ash and turns his own men into mutated monstrosities. William had to stop Napoleon’s conquest to quench that fire.

The Hawk

Afterward a beautiful bright village is shown with a hawk flying in the sky, William saying “This world deserves to taste the sweetness of peace.” then the scene focuses on the hawk flying while suddenly it shows it getting frozen and stuck inside a frozen dark lake. William continues, “Even if only for a moment.”

This is where the ending’s twist is shown. Defeating Napoleon wasn’t enough, as now a new army marches across Europe, literally stepping on the frozen hawk; hawk being a symbol of hope for a better future and freedom.

The Russian Tsar Army on the Eastern Front

Lastly, a large marching army is shown. They look mutated and corrupted, and they’re moving through a frozen land, with massive messed up creatures pulling giant canons. A general is overlooking the army with two commanders behind him. Who is he?

My theory is that he is Napoleon’s biggest and last rival, the Russian Tsar, Tsar Alexander I. The frozen wasteland is Imperial Russia. Look closely at the general’s hat: unlike Napoleon’s plain sideways bicorn, this commander wears a tall, plumed bicorn pointed, the exact style we see worn by Russian Tsar Alexander I and his imperial field marshals.

How to Beat Entity, the Final Boss in Valor Mortis

MAKE SURE: Pick the Saber so you can parry for this fight. Bring ten Ferrofluid Flasks. Help the orphan children (The Mice) in the City of Orphans before the Point of No Return, or else the game strips away your gear and reduces your health to a sliver. If you’ve completed all three of their side quests: 1. The Shrike’s Anthem 2. Bedtime Stories 3. Mummy and Daddy (Warning: During this quest, do not shoot the undead prisoner inside the cell next to the sewer burrow, or you will instantly fail the questline).

Because I did those quests, the children helped me break out of prison faster in Chapter 10. And then later in Chapter 11, an orphan named Teddy gave me a Giant Whisker Gift (worth 30,000 Catalysts) and The Mice’s Key. That key unlocked a safe shortcut through the Entropy directly toward the twisted church Lantern before the final boss.

Now when you reach there, remember that the most important aspect of the fight is to learn the Entity’s attack pattern and parry. You want to know the exact milliseconds between each of its attacks, and parry flawlessly to drop its posture/stance down to zero. That way you can do a critical attack and take a big chunk of its health out. If you see any attacks with a red indicator, dodge, as that attack is certainly unparriable.

First Phase

His first attack is a 3-combo move. One light attack, another light attack, and then a last heavy attack that takes a bit more time to charge. You can parry the first two attacks, but it’s better if you dodge the last attack (although you can technically parry that too). You have a small window of opportunity to attack the Entity after its third attack. The best move is to parry it though. Parrying damage its posture/stance bar (the one under the health bar).

Shooting the shadowy clones

The Entity might also do a 4-move combo. The last two attacks will be heavy attacks. It might also do a 5-hit combination which is particularly dangerous because there is a pause around the third strike that can throw off your parry timing. After you damage it a bit, the Entity will manifest shadowy clones of itself. Use your pistol to shoot them. If you ignore them, they’ll slowly reach you and damage you.

When you parry and damage its posture pool until it fully depletes, then do a special critical attack and take a large chunk of its health out. At this point, the Entity will use a new attack: throwing blood tendrils at you. Just dodge left or right. Keep attacking until you drain all its health and move to the next phase of the boss.

Second Phase

The second phase honestly doesn’t offer that much. We begin the second phase by shooting down shadowy clones of the Entity while it gives its monologue. Pay attention to your orange arrow indicator to find out where the shadowy clone is. The entity might also create clones of General Lothaire, the Sphinx, and the Orphan. Don’t worry though, once I shot them, I realized they’re extremely weaker versions of those bosses. They perform the original attacks from the respective boss fights, but their health pool is actually a tiny portion.

Point of No Return & Free Roam After Beating Valor Mortis

Your temporary Point of No Return is the Lantern directly outside the arena for Captain Raphael of the Nephtis Superioris (the 9th boss at the end of Chapter 9).

You can free-roam after you beat the final boss. You just have to talk to Lucjan after the ending cutscene finishes. There are two points during the conversation where you have two dialogue options. They don’t influence anything and are there for flavor and roleplay mostly. For example, your William can choose to be realistic or hopeful about the future.

Afterward, I could revisit previously explored regions to collect missed Ambers, obtain upgrade materials, and finish most unfinished side quests. The only side quests I no longer had access to were the ones in Chapter 10.

Is There New Game Plus in Valor Mortis?

Sadly, not right now, no. New Game Plus is not available in the October 13, 2026 launch version of Valor Mortis. However, the developers have confirmed that the mode is planned for the fourth quarter of 2026. According to the official announcement, New Game Plus will let players carry over their character progression and acquired loot into another playthrough with stronger enemies and additional challenges.

Is the Entity Actually William?

No, but if you want to look at it psychologically, the Entity could be the shadow side of William, the part that trusted Napoleon blindly. Even though the Entity copies William’s appearance and combat moves, it is not William himself.

Are There Other Endings?

No. Although your dialogue choices and side quests can influence how individual stories unfold, the main storyline has one single ending.

Does the Ending Set Up a Sequel?

Yes, for sure. I know for a fact that if there are plans for a Volar Mortis 2, it will be about fighting the Russian Tsar and his vast Eastern Front army. William still has work to do, though I don’t know if he’ll still be the protagonist in the sequel. The content might also be featured in an upcoming DLC.

Valor Mortis poster

Valor Mortis

Role-Playing (RPG) Action-Adventure Dark Fantasy
ESRB
Mature (17+) Intense Violence Blood and Gore Strong Language
Developer(s)
One More Level
Publisher(s)
Lyrical Games, One More Level

Alex March

Alex fell in love with video games at the age of 4, when his father bought him his first PC. He considers video games to be the upgraded version of the best books: a form of interactive art. His love of RPGs comes from the fact that he can spend hours immersed in a fictional universe and make choices that have meaningful impacts on the story. As a child, Alex would often spend hours trying to figure out the side quests in random games. There were no internet guides back then, so he knows exactly how frustratingly confusing or borderline impossible games can get. He intends to dedicate himself to saving other gamers from suffering the same fate.

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