Castlevania: Belmont’s Curse True Ending (And How to Get All 3 Endings)

Castlevania: Belmont’s Curse has three endings, and one of them is a trap you can walk into by accident. Belmont’s Fall is the bad ending, The Hunt Goes On is the normal one, and Curse Lifted is the true one. The good news is that the bad and normal endings don’t lock your save, so you can resume and keep going. The true ending is the one the game never explains. Here’s how to get all three.
Spoiler Alert: This guide contains story spoilers for Castlevania: Belmont’s Curse. Proceed with caution!
What You’ll Read:
All 3 Castlevania Belmont’s Curse Endings at a Glance
Here are all the endings in one place. The bad one is a trap, the normal one is the obvious finish, and the true one is a big detour that you will never find on your own.
| Ending | Trophy | How you get it | Curse |
|---|---|---|---|
| Bad | Belmont’s fall | Fall for Death’s fake Clock Tower trap | Dracula gets his power back |
| Normal | The hunt goes on | Beat the real Dracula | Still there |
| True | Curse lifted | Earn four Virtue Blessings, beat the Self, then beat Dracula again | Gone |
How to Get the Bad Ending (Belmont’s Fall)
The trap is easy to fall for because that clock looks like a progress marker. Go through the Clock Tower’s Upper Gallery, Way of the Fist, and Clock Tower Bridge, and you’ll see a big, glowing green clock. Interact with it (R1) and Rose walks through a red stained-glass space into a throne room with a boss fight whose name is “???”.

This boss is your shadow self you must defeat. Death then reveals it was all staged to stall Rose while Trevor’s blood restored Dracula. The credits roll and you get Belmont’s fall.
Don’t restart. Pick RESUME on the title menu. Rose reappears near a Mirror of Life, the Ferryman offers another chance, and your objective is still “Find Dracula and defeat him.”
To dodge the trap, skip the bridge and take the Path of the Builder through Foundry Apex and the Final Trap.

How to Get the Normal Ending (The Hunt Goes On)
This is the real Dracula fight, and it’s a different throne room from the fake one in the bad ending.
The walkthrough path runs through Clock Keeper’s Atrium, Bridge of Haste, Eastern Runway, the Gauntlet, Steps of Time and Heart of Clock. Isaac’s later form, the Zealot, is in Heart of Clock and gives you Chronomantic Dive.
Next, head to Master’s Quarters and save at the Mirror of Life. From there, it’s the Grand Staircase, the Throne Room Antechamber, and the Throne Room.
Dracula has two phases. He starts out humanoid, then turns into a winged beast. Beat both (I know. It’s easier said than done), and you get The hunt goes on.


It feels like a win, but it isn’t one. Rose’s curse is still there. Pick RESUME, and you keep your gear and map progress, with the main objective still showing.

How to Get the True Ending (Curse Lifted)
The true ending takes four steps: earn four Virtue Blessings, beat the Self, meet Sypha’s spirit, then beat Dracula again. The game doesn’t track any of it, so you’re on your own with clues and a lot of backtracking. Here’s how to do it:
Step 1: Read the Prophecy in Notre-Dame
Find the Gallery of Four Virtues in Notre-Dame and read the golden Prophecy inscription. It says four Virtue bells must ring and humanity must overcome its Self. That’s all the hint you get.
Plan for long walks. Convenient fast travel only shows up very late, right around this stage. So save at Mirrors of Life as you go.
Step 2: Get All Four Virtue Blessings
This is the grind part. Each Virtue has its own trial in Notre-Dame, and each one ends with a Blessing from a specific character. You need all four. Read the full guide for a step-by-step tutorial.
| Virtue | Blessing from | Trial |
|---|---|---|
| Courage | Joan of Arc | Rematch (not the Prison Tower fight) |
| Prudence | Eleanor | Sawblade test |
| Justice | Saint Louis | A mix of platforming and Arena battle |
| Temperance | The Ferryman | Tower platforming |
To get into a trial, you need to interact with the stained-glass window, then ring the bell at the end. The Justice passage may need Chains of Justice equipped, which you get from Saint Louis in the Palace of Justice.
Note: Don’t mix these up with Works of Mercy. Those upgrade your Arcana and don’t count here.
Step 3: Beat the Self (Shadow Rose)
When all four Blessings are in, the central altar in Notre-Dame lights up. Interact with it, and you fight the Self, a Shadow Rose that copies Rose’s own moves.
Her kit has sword charges, purple mirror portals, a leap, low spectral beasts, a winged low sweep and a floor-wide pillar attack. Some animations make her briefly invulnerable, so wait for the gaps between attacks instead of mashing buttons.
Dodge behind the sword charge, then hit back. Punish her when she exits a portal. Air-dash over the floor hazards and stay off the ground when the pillars spread. You can heal mid-fight, so use it.
Winning earns the Shadow Work trophy, an optional skin, and the Self Arcana. That card gives you Absolution, a spell that damages cursed enemies while healing Rose.

Step 4: Meet Sypha and Beat Dracula Again
Go back to the altar and interact with it a second time. This time you meet Sypha’s spirit. It’s short, but it’s Rose’s mother, so don’t skip the dialogue.
Then head back to Dracula’s real Throne Room. It’s the same two-phase fight as the normal ending, humanoid first and winged beast second. Beat it again, and you get the curse-lifted resolution and the Curse Lifted trophy.
Already cleared the normal ending? Just RESUME that save. You don’t need to wipe anything.

What Happens in the True Ending
The true ending scene centers on Sypha’s spirit. Her power joins with the tarot powers Rose has gathered, and together they break the curse. The price is steep. The cards are sacrificed (a.k.a destroyed) and Rose accepts losing the last connection she has to her mother.
That makes it a bittersweet win. The curse on Rose’s arm is gone, but so is the tarot power she built up across the whole game. I’m going to miss the amazing Castlevania’s voice cast the most. How about you?

That covers all three Castlevania: Belmont’s Curse endings. Did you fall for the Clock Tower trap? Let me know in the comments.



